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Blood on the Clock Tower- our improvements and tips

WIP This guide is aimed at story teller and experienced players, we may write a guide for new players later

Blood on the Clock Tower Blood on the Clocktower | Blood on the Clocktower – A captivating new social bluffing game

There is already a great page on Accessibility | Blood on the Clocktower – A captivating new social bluffing game

Here are some of the things we’ve done to make the game better for folks, we probably aren’t the first to do them, some are in the rules already and lots of folks often do variants of them, but there are the things we find make our games run better.

Purpose:
To make the game more enjoyable for all.
To support new players to learn enjoy and get involved
To support new and experienced story tellers.

Currently a random order! I will aim to categorise once complete

1) Replace / modify the reminder cards with much clearer and larger print, additional cards, pick 1 player, pick 2 players, talk to me tomorrow, you are good / evil, added the word bluff.. (These are also wipe clean for emergency notes!)

2) Mentors

Coaching experienced players how to support new players, initiate chats in the day, providing a good role model, including being patient

3) Stop the clock to explain rules
In complex situations stop the clock and explain the rules, it is better coming from the story teller than a player which may add suspicion or attention to them. For example a gollem, witch or virgin kill.

3) Lights for dead vote counting
Knowing how many dead votes there are – are important we use light up tea lights to make it very clear – we also play in dimmly lit places. We switch from white to dark candles when you die and the lit status means you have a vote left.

4) Lanyards and medalions
Knowing who is dead, especially when choosing people at night is important we’ve added lanyard and also a medalition to say when you died, these are also useful during day chats. Clock tower already requires a lot of memory, publicly avaliable information we will help you remember so you can concentrate on the important stuff.

5) Empasising – its ok to talk to the story teller
When introducing the game, make it very clear talking to the story teller is not suspicious

6) time with newbies the first 2 days.
To continue above i take all newbies aside the first two day phases to talk, I will offer check their plans, and understanding of the rules, I will also strategy advice where needed i.e. what are you planning to do? Thats great but have you considered.

7) Privacy signal
For low mobility we have a signal to create space, seeing what conversations are happening is valid, listening in. isn’t

8) Tracker for who is ‘on the block’
I have a wooden stand which points at who is on the block and their votes, this is important for me as a story teller as i forgot but it is visible for everyone.

9) Name / pronoun tags
Offer name tags as this game involved speaking to and about people a lot, lets get it right and make it easy

10) Name / pronoun introduction on the first day.
See 9 This allows me to add name / pronoun to be grim name tags

11) Asking at the end of the night phase- have I forgotten to wake any one up.
This helps with missing people and awkward conversations during the day

12) Ask about anyone not wanting to be touched during the night phase by the story teller
We can tug on the script for example or something similar.

13) Remind folks about personal space at night (smaller venues)
Not generally an issue but to reduce confusion – accidental wake ups remind folks to stay in their space, I’ve had a player who talks with their hands even when their eyes are closes almost knock the grim out my hand when show their spy neighbour the grim.

14) I personally don’t narrate deaths or do to much Fluffly narrative speak
I mostly do newbie games so I tend to keep it mechanical, for two reasons i don’t like to pull players on the spot to be funny or creative and I don’t want to use non mechanical words which may confuse. – Where is steamroller on the character abilities)

15) Set dressing I enjoy making the venue you look nice, with props, lighting.
It’s just nice it sets the theme

16) Making the social rules very clear, we will not lie about the rules of the game.
Stress this! it gives new players confidence and sets the tone for the game

17) Name pronoun tags in my grin.
see 8 and 9

18) use the correct terminology and summarise action.
Ted has 6 votes and will be executed at the end of the day phase, they are on the block

19) We’ve organised our grim into a Ultra pro binder card folder with a baggy (marked for base scripts) for tokens and reminder and our scripts are in an accordion case.

20) When playing in dim light, making sure there are lighter areas for folks who may not have good night vision and a light for the story teller both for playing and for the spy!

21) Timer for folks know how much time is left in the day ( I don’t always use this)

22) Coin capsules for quick home brewing tokens