Role Play Games (RPGs), there will be a paper sign up sheet and space on the Weekend Planner and RPG Sign up 

There will be some ad hoc / drop in games too, especially if the game didn’t run due to minimum players.
Throughout the weekend the Games masters will be around to answer questions or give short demos- Look for the signs on their tables.

For active discussion on RPGs please go to our discord www.herefor.games/discord

Code of conduct

Role Playing Games Schedule - Details Below


Friday

14:30 to 19:00 The Heart beat of the Clock: Dungeons and Dragons
18:00 to 21:00 Candle Keep Mysteries: Dungeons and Dragons
18:00 to 21:00 Vassen intro game (Victorian horror):  Vassen
19:30 to 21:30The Heart beat of the Clock: Dungeons and Dragons

 

Saturday

11:00 – 13:30 The Heart beat of the Clock: Dungeons and Dragons
13:00 to 16:00 Journeys Through the Radiant Citadel: Dungeons and Dragons
14:00 to 17:00 Goblin Summer Camp: Dungeons and Dragons
17:30 to 20:00 The Heart beat of the Clock:
Dungeons and Dragons

 

Sunday


11:00 to 14:00 The Heart beat of the Clock: Dungeons and Dragons
11:00 to 13:00 The hunt for Blunt tooth: Dungeons and Dragons
13:00 – 16:00 D&D (Shadowdark) Intro game: Shadowdark (DND)
13:00  Keys From the Golden Vault: Dungeons and Dragons

14:30 to 17:30 The Heart beat of the Clock:
Dungeons and Dragons
?? The Amulet of feral command: Dungeons and Dragons
?? THE KINGS LAST GAMBITDungeons and Dragons

Role Playing Games Friday

The Heart beat of the Clock

In the land of Celestia the kingdom of time lies and the party return after a successful mention to find King Godrick bed bound in the med bay and both his daughters missing. All the party have to go on is a note “Time grinds ever onward… yet the heart refuses its grave. It festers. It rots. It remembers. The corruption has taken root— in flesh, in thought, in soul— and it spreads with every passing moment. Bring to me the One True Eternity— or know this: the curse will not be lifted. It will deepen. It will hunger. It will claim all that it can reach… until even time itself is choked by its decay.” With time against them how will the party save the day?

GM: Joe (Court of Chaos D&D)
Players: max 4
Timeslots:
16:30 to 19:00
19:30 to 21:30
System: Dungeons and Dragons
System knowledge required:
Warnings: None
Notes:


Candle Keep Mysteries

Candlekeep Mysteries: The Joy of Extradimensional Spaces. The sage Matreous has been studying the mystery of the great wizard Fistandias’ alleged permanent manifestation of a Magnificent Mansion spell. When you find an old tome in an alcove, its pages opened to what appears to be a command word, it becomes clear that Matreous found the way into this mansion but has yet to find his way out. This scenario serves as an excellent introduction to DND as you’re put into an escape room situation, allowing you to experience a mini dungeon crawl with opportunities for both combat and roleplay, and some puzzle solving.

Character levels 1-3 bring your own or we can make together.

GM: Robyn
Players: max 4
Timeslot: 18:00 to 21:00
System: Dungeons and Dragons
System knowledge required:
Warnings: None
Notes:


Vassen intro game (Victorian horror)

Intro Game

GM: Martin
Players: max 4
Timeslot: 18:00 to 21:00
System: Dungeons and Dragons (Shadow Dark)
System knowledge required:
Warnings: None
Notes:

Role Playing Games Saturday

4Goblin Summer Camp

You are going to a summer camp and it turns out that it got overrun by goblins (they turned it into a goblin boot camp). Roleplay and fun session.

GM Joe (Court of Chaos D&D)
Players: max 4
Timeslot: 14:00 to 17:00
System: Dungeons and Dragons
System knowledge required:
Warnings: None
Notes:



Journeys Through the Radiant Citadel

Journeys Through the Radiant Citadel: Salted Legacy. The Night Market is a place known for its incredible wares, enticing smells, magical lights… And its knack for attracting trouble. Tensions have been escalating between two prominent trading families, the Tyenmo and Xungoon, and you’ve found yourself caught in the middle of it. This scenario is a chill, low-stakes adventure that’s all about becoming immersed in the setting. The aim is to offer something other than typical western European fantasy, this specific scenario drawing from southeast Asian cultural influences.

Character levels 1-3 bring your own or we can make together.

GM: Robyn
Players: max 4
Timeslot: 1pm
System: Dungeons and Dragons
System knowledge required:
Warnings: None
Notes:


The Heart beat of the Clock

In the land of Celestia the kingdom of time lies and the party return after a successful mention to find King Godrick bed bound in the med bay and both his daughters missing. All the party have to go on is a note “Time grinds ever onward… yet the heart refuses its grave. It festers. It rots. It remembers. The corruption has taken root— in flesh, in thought, in soul— and it spreads with every passing moment. Bring to me the One True Eternity— or know this: the curse will not be lifted. It will deepen. It will hunger. It will claim all that it can reach… until even time itself is choked by its decay.” With time against them how will the party save the day?

GM: Joe (Court of Chaos D&D)
Players: max 4
Timeslots:
11:00 – 13:30
17:30 to 20:00
System: Dungeons and Dragons
System knowledge required:
Warnings: None
Notes:

Role Playing Games Sunday


Keys From the Golden Vault.

Keys from the Golden Vault: The Stygian Gambit. The Afterlife Casino is hosting its inaugural Three Dragon Ante tournament, boasting a grand prize of a substantial sum of gold and an Erinyes statue. Your quest, should you choose to accept it, is to steal the statue from right under their nose. If you can disrupt the casino in any way without implicating your benefactor, you can expect an even higher reward. This scenario is a simple heist; scope out the joint, steal the prize, and escape. What could possibly go wrong?

Character levels 1-3 bring your own or we can make together.

GM: Robyn
Players: max 4
Timeslot: 1pm
System: Dungeons and Dragons
System knowledge required:
Warnings: None
Notes:


The Heart beat of the Clock

In the land of Celestia the kingdom of time lies and the party return after a successful mention to find King Godrick bed bound in the med bay and both his daughters missing. All the party have to go on is a note “Time grinds ever onward… yet the heart refuses its grave. It festers. It rots. It remembers. The corruption has taken root— in flesh, in thought, in soul— and it spreads with every passing moment. Bring to me the One True Eternity— or know this: the curse will not be lifted. It will deepen. It will hunger. It will claim all that it can reach… until even time itself is choked by its decay.” With time against them how will the party save the day?

GM: Joe (Court of Chaos D&D)
Players: max 4
Timeslots:
11:00 to 14:00
14:30 to 17:30
System: Dungeons and Dragons
System knowledge required:
Warnings: None
Notes:


The Amulet of feral command.

You are tasked to retrieve an unknown object by a mysterious, heavily beat up Half-Orc. He does not tell you what the object is but only says “you will know it when you find it”. You are transported to a long abandoned Manner house of a once powerful and influential Enchanter. Can you find the object and will you survive the many perils that will challenge you?

GM: Alf (Court of Chaos D&D)
Players: max 4
Timeslot:
System: Dungeons and Dragons
System knowledge required:
Warnings: None
Notes:


D&D (Shadowdark) Intro game

Intro Game

GM: Martin
Players: max 4
Timeslot: 13:00 – 16:00
System: Dungeons and Dragons (Shadow Dark)
System knowledge required:
Warnings: None
Notes:


The Hunt for Blunt tooth

Intro Game, child friendly and pregen characters.

GM: Game of Scones
Players: max 4
Timeslot: 11:00 – 13:00
System: Dungeons and Dragons (Shadow Dark)
System knowledge required:
Warnings: None
Notes:


THE KINGS LAST GAMBIT.

You are employed by a highly mysterious organisation to commit murder most foul, the WORST kind of murder. You are tasked to end the life of The High King himself. Committing Regicide is no small task. Hiw will you get into the castle? Will the guards and household staff be an issue to you and just how will you get close enough to the High King himself to actually end him? Things could get very ugly, very fast..

GM: Alf (Court of Chaos D&D)
Players: max 4
Timeslot:
System: Dungeons and Dragons
System knowledge required:
Warnings: None
Notes:

RPGs - slot needs confirming

The Birth of Magic

Before the age you know and love where magic and monsters roamed the land there were the elves. How did we go from that to the chaotic life we live. Find out how it begins In the birth of magic

GM: Alun (Court of Chaos DND)
Players: max 5

Timeslot:
System: Dungeons and Dragons
System knowledge required:
Warnings: None
Notes:

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